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10/23/2017 - 09:31  EST

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How to play Cribbage (part 2) wonagametwice      3/20/2008 22:25

Continued post derived from wikiHow (modified for online play)
===================================================================================
THE PEGGING ROUND: During this round, players alternate laying cards down, starting with the non-dealer (or the one without the crib in front of him). As they play each card, they call out the value of the total (posted automatically online). Face cards are worth 10 points, all others are worth their numeric value. Aces are always only worth 1 point (but this does not mean that they have little value as you will find out during the Pegging part of the game). Suits do not matter in this round, only numeric values.
For example, Player 1 lays down a 4 and calls out "four." Player 2 then plays a King and calls out "fourteen." Player 1 then lays down a 6 and calls out "twenty." Player 2 lays down a 5 and says "twenty-five." And so on, until a player cannot lay down another card without exceeding 31. At this point, he says "go." If the other player can still lay down another card without exceeding 31, he must do so ... as many times as he can. For example, he lays down a 2 and says "twenty-seven" and then he lays down a 3 and says "thirty." Once he lays down as many cards as he can without going over 31, he says "go" and earns 1 point. However, if the total he ends up with is exactly 31, he smiles (nicely), says "go" and pegs 2 points. (You can see here how an Ace or two could come in handy. And remember, if he lays down two Aces in a row, he also gets to count 2 points for the pair.)
During this process of trying to reach "31," other points may be pegged if earned. If either player reaches 15 points exactly, this earns him 2 points - he says "fifteen for two" and pegs 2 points - and they continue on to 31. Points are also earned and pegged if a pair is played; that is if Player 1 lays down a 6 and Player 2 immediately follows with another 6, he pegs 2 points, saying "twelve for two." (Note: If Player 1 lays down a third 6, he earns 6 points (for 3 pairs), saying "eighteen for six." Of course, if Player 2 immediately lays down the fourth 6, he would earn 12 points (for 6 pairs). (And remember, if Player 2 is not able to lay down any other card without exceeding 31, and Player 1 has the fourth 6, he can lay it down and earn the 12 points.
After "31" (or as close as you'll get) is reached, the person laying down the last card takes his point for "final card," and you start all over, even if there is only one card between the two of you. The person who did not lay down the last card starts (unless he has no cards left).

THE COUNTING ROUND: Now, all cards have been played out and it is time to count up your cards. The person to count first is the person who does not have the crib (or the non-dealer as it were.) This is very important to remember because the person who ultimately wins is not the person who has the most pegs (points) at the end of the last hand, but rather the person who pegs out first, whether pegging out happens during the Pegging section or the Counting section of the game! You may think this is loopy at first (and perhaps not fair); however, strategies are built around it, and you will soon be used to it and learn how to work it to your advantage. (And, of course, so will your opponent!)
Counting up your cards. Your hand consists of the four cards you used in the pegging phase, plus the cut card. You must then score these five cards. (For almost all scoring it doesn't matter which is the cut card. There are two exceptions. You score one point if you hold the Jack of the suit that was cut. Also, the cut cannot give you a flush. It gives a fifth point if it extends a 4 card flush to a 5 card flush, but 3 spades and a heart don't score flush points if you cut a spade. When counting the crib, only 5 card flushes score.) Pairs, triples and quadruples (very rare) count, 2, 6 and 12 points, respectively (the same as when you were in the pegging portion of the game).



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