Reply to: 212309 by s10blazzer
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Yes, you are correct that in other Pogo games, the Player just loses a turn when the Forfeit Timer expires. In fact, that's exactly how it works in Pogo Scrabble. For some reason unknown to me, it don't work that way in Pogo Qwerty. I would love it if it worked that way, but I didn't design Pogo -- maybe if we all wrote to Pogo, they might change it. :)
I'd like to point out that Qwerty is not the only game that uses Forfeit Timers. Literati Yahoo has table timers (as opposed to turn timers) -- if a Player is booted in the middle of a game, they have whatever time is left on their timer. Bowling Pogo don't have timers per se, but if a Player gets booted in the middle of the game and they return before the end of frame 10, there is no replay or other adjustment for time lost. Holdem Pogo also uses timers.
Most of the problems with Timers in Qwerty occur *** before *** anyone has played a word. This usually occurs when one Player either has dial up, or gets booted as the table is loading (which has also happened to me). When this happens, the Player will reload the table and see that their Forfeit Timer has expired and thus are unable to play a word. The opponent usually sees that the booted Player still has time remaining, so there are some lag issues. For this reason, I always recommend that the Player remain at the table, once it has loaded, even if they are unable to play because it shows they have run out of timer -- and the opponent should extend in this case only as the game has not yet started till both Players have played a word.
We always welcome suggestions and feedback from Players; however, we would prefer to receive these in email form, instead of in the Clubs. If anyone has any other comments or suggestions regarding this or any other issue with regard to QwertyP, please feel free to email me at firstname.lastname@example.org.