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9/21/2021 - 04:16  EST

  Help Topic Game Help 
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Pogo Games << Prev  3208  Next >> Club Discussions
Bowling (Pogo Bowl) Last Update: 5/11/2013


Welcome to Eliters Bowling Pogo League (BOWLP). Bowling Pogo Tourneys are played in 1x1 and 2x2, SE, DE, RR Tourney Formats, and 1xN AA (Against All) Tourney Format with 2 to 16 individual players.


Pogo Bowling is a multiplayer game and requires no settings. All players bowl independently on their own lane. Lobbies are limited to 20 players. Please make sure you can enter lobby prior to registering in all Tourneys. There are no guarantees that back doors will always work if lobby is full.

If you cannot see your opponent bowling during the course of your match, please alert the TD immediately. If you are unsure of your match results, then simply post your score in Eliters Messenger (EM) which can be found on the Tourney page.

It is possible that matches will end in a tie. If this is the case, the match will be replayed in the following game, using the same Tourney specific rules. Please be attentive to the lobby, as a tie will delay the start of the next round for those involved. RR Tourneys have a different arrangement; please see the RR section below.

Please note, that players will be limited to playing in 2 Tourneys at the same time in Bowlp. Players attempting to play in 3 Tourneys simultaneously will be asked to withdraw if possible from the 3rd Tourney, or must report loss in the 3rd Tourney (the last one they joined) if they are still playing in both of the prior Tourneys. Failure to do so will result in an automatic DQ from the 3rd Tourney.


Tourneys will start with the game immediately following Tourney start time. (Example: If start time is 19:00 and a game is in progress, the following game will be the first game.) Players should wait for TD to announce start before playing their matches.

The TD will close and start Tourney at the conclusion of previous game after frame 10 has been played.

Should there be a game starting, within sight of Official Start time, TD may ask all in Tourney to start bowling on frame 1. TD will then close/start Tourney at posted start time, and announce pairs. TDs are trained to ensure all registered players are bowling, and if not, will announce in lobby that Tourney will start at beginning of next game.
(Note: Intentionally not bowling on frame 1 will not result in a rebowl)


Bowling Pogo does not use timers. If the player is late arriving to the lobby, the player will start their individual game in the current frame. No make up frames allowed. It is the player's responsibility to allow enough time to get into the lobby for their Tourney.

If a player is booted during the current game, they can come back to lobby but will have to continue the game in the current frame and lose their previous frames. If player does not make it into lobby or back into lobby, their score for that round will be zero. 


If a player "poofs" at 10th frame intermission, that player will be granted a replay the next frame 1. if player "poofs" during a match,no replay can be granted.  Only 1 replay per game per player is allowed.


Pogo Bowling League will run Tourneys in the following formats; the main format being SE 1x1:

  • SE (Single Elimination - 1x1, 2x2): See Help Topic 2211.
  • DE (Double Elimination - 1x1, 2x2): See Help Topic 2221.
  • RR (Round Robin - 1x1): See Help Topic 2231.
  • AA (Against All - 1xN): See Help Topic 2241.


Tables will be Rated unless otherwise stated in “Tourney Special Rules”

If 2 or more Eliters Players get an equal Score; the tied players should participate in the next game, until one of the Eliters in the Tourney win the game.


As with all RR matches, in BOWLP losing players must record loss in EM, e.g. "lost rd1". In the eventuality of tied scores in RRs, unless in Match 3, then players will replay match against their opponent, and also play in the following match simultaneously. For example, Player-A ties with Player-B in Match 2, then both Player-A and Player-B will play each other again, and also against their Match 3 opponents at the same time.

In the event RR is tied after Round 1, with a 2-player tie, players will compete as normal. With a 3-player tie, all 3 players will play 1 game to decide the outcome:

  • If the game outcome is a different score for each player, the lower score player will report to the higher score player(s). 
  • If there is a tie for 1st, the lowest scoring player should report 2 losses to EM, and the top 2 play again for win. 
  • If tie for 2nd, each player should report loss to EM to the top player, and could either play for the match win, or accept a loss by reporting this to EM.

For a complete list and description of BOWLP Tourney Special Rules variations; please refer to:


For help on how to play Pogo Bowl (including rules of the game, its history and background), visit:

For general help on all Pogo Games, visit:

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